
Alexander Westwater
Game & Level Designer
About Me
My name is Alexander Westwater, I'm a Games Designer with creative experience in Game Design, Level Design, Narrative Design and Scripting. What makes me passionate about games is the combination of technology and creativity, and how multiple disciplines come together to create an interactive experience. Whether I'm designing for puzzle games, 2D platformers or 3D Environments, I always try to tell a story.
Currently working on my new interactive story exploration indie game project.
A first person exploration game centered around a story about a dog and his owner recovering memories of the life they had from a child to an adult. Players take control of the owner on a beautiful journey that delves into the importance of realization and acceptance. Along the way, players can discover artifacts that reveal forgotten memories of the owners life and his dog.
Contributions:
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Self-published on Steam and itch.io.
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Designed and built the entire open-world in-engine.
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Wrote the overarching narrative and objective focused dialogue.
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Implemented environmental storytelling.
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Marketed the game by posting on social media and forums, utilizing GIFs and videos.
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Implemented character & camera movement.
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Created a autosave and loading system.
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Developed all aspects of the game's gameplay & level design.
Indiedev
Unity
Stylized Art
Storytelling
Narrative Design
Level Design
Genre: Adventure
Project Type: Personal / Free Time
Team Size: Solo
Engine: Unity
C#
An interactive exploration simulator centered around a passing father sending a letter to his son Alfred, instructing him to return to his family's old manor and find his fathers old safe.
Investigate clues and objects to discover how to open your fathers safe and uncover the story of the people who live there.
Ue4
Blueprints
Narrative Design
Level Design
Indiedev
Photorealistic
Storytelling
Genre: Adventure
Project Type: Personal / Free Time
Team Size: Solo
Engine: Unreal Engine 4
Contributions:
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Developed all aspects of the game’s design, from writing to gameplay and level design.
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Created and sketched the final map layout.
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Made modular building assets to create the manor.
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Carefully placed each asset to balance out story and player interaction.
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World Building and Set Dressing to define a mood, using modular pieces in creative ways.
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Built a dense, seamless and photorealistic environment rewarding players who explore with story insights.
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Playtested and quickly fix any issues that gets discovered.
Unity
Ue4
Mobile
Level Design
Sports
Golf Clash
I've been given the opportunity to become a course designer for Playdemic for their game "Golf Clash" and I took it upon myself to research and create a few courses with different themes relevant to the games aesthetic to get an understanding of what goes into making a Golf Clash course and how to make fun and challenging for players. I'm glad I've taken the time to do this as it has given me substantial experience as to what goes into a massive mobile game from prototyping to release.
Play on beautiful courses against players around the world as you compete in tournaments, 1v1 golf games and challenge your Facebook friends! Upgrade your clubs and unlock tours as you master your golfing skills, in the quest to be the Golf Clash King!
Genre: Sports, Golf
Project Type: Personal
Platform: Mobile
Team Size: Solo
Contributions:
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Extensive research and playtesting to fully understand what goes in a Golf Clash course and what makes it fun to play.
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Created, sketched and block out of the final map layout.
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Creation of the world / terrain, with use of hand-sculpted and procedural methods.
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Set dressing, composition & time of day/lighting setup.
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Theme building and set dressing to define a theme,
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Designed new themes that would fit with Golf Clashes overall style.
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Developed new knowledge and innovative, faster work-flow methods for the creation of courses.
Blender
Environment Design
Animation
Fantasy
A Sword in the Stone fantasy scene made in Blender based on a quest in my role-playing campaign "Demigods". Modeled, unwrapped, textured and shaded each part of the sword. Set up a cave scene using rocks and added a knight character from Mixamo with a walking animation to film some cinematic shots then lastly used EEVEE for the final render and edited a video for the final presentation.
Software Used: Blender
Project Type: Personal / Free Time
Team Size: Solo
Contributions:
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Assets modeled, UV unwrapped, animated & rendered in Blender.
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Edited a video for the final presentation.
AR & VR
Unity
C#
VR
Challenge
VR Rhythm Game
Contributions:
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Challenged myself to create a VR game in 15 minutes.
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Utilized Oculus integration and XR plugins in Unity.
Unity
C#
AR
Android App
Mobile Dev
Augmented Reality App
Contributions:
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Used ARFoundation with ARkit and ARcore to create a simple AR App.
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Camera Tracker.
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Camera Gaze Interaction.
Unity
AR
Android App
Mobile Dev
Video Player
Augmented Reality Video & Image Displayer App
Contributions:
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Built an app using Unity and Vuforia to define and recognise objects in the real-world and overlay additional/alternative content on top of them when they are viewed through a mobile phone or tablet camera screen.
Experience
Skills
Game Design
Level Design
Puzzle Design
Narrative Design
General Game Design
Gamification
Blockout Design
Dialogue writing
Visually focused design documentation
Programming
Unreal Blueprints
C#
3D Modeling
Blender
Research
QA Testing
Usability Design and Testing
Playtesting
Languages
Fluent English
Intermediate Spanish
Software and Tools
Game Development Engines
Unreal Engine 4
Unity
Buildbox
Design and Editing
Vegas Pro
Premiere pro
After Effects
Source Control
Jira
GTM hub
Trello
HacknPlan
Pivotal
Git
Communication
Slack
Discord
Skype
Productivity
Microsoft Office
Photoshop
Audacity
Office
Word
PowerPoint
Excel
Contact me
Feel free to send me a message here: a.westwater@hotmail.co.uk, I'll try to respond as quick as I can!