Alexander Westwater
Game & Level Designer
A Letter to Alfred
A Letter to Alfred is an interactive exploration simulator where the player must investigate every detail of an abandon manor. Pick up objects and discover clues to open your fathers old safe and uncover the story of the people who lived there.
Project Information
Genre: Adventure game
Project Type: Personal / Free Time
Team Size: Solo
Project Duration: December 2020 - February 2021
Engine: Unreal Engine 4
Status: In Progress

Description
"After a passing father sends a letter to his son, Alfred. He instructs him to return to his family's old manor and find his fathers old safe.
"Investigate clues and objects to discover how to open your fathers safe and uncover the story of the people who live there."
A nonviolent and puzzle-free experience, inviting you to play at your own pace without getting attacked, stuck, or frustrated. This manor wants you to explore it.
Every detail has been carefully recreated to define a mood, using modular pieces in creative ways.
RESPONSIBILITIES / MY CONTRIBUTION
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Developed all aspects of the game’s design, from writing to gameplay and level design.
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Created and sketched the final map layout.
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Made modular building assets to create the manor.
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Carefully placed each asset to balance out story and player interaction.
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World Building and Set Dressing to define a mood, using modular pieces in creative ways.
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Built a dense, seamless and photorealistic environment rewarding players who explore with story insights.
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Playtested and quickly fix any issues that gets discovered.




ACHIEVEMENTS & RECOGNITION
Achievements
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Crafted the entire world and narrative.
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World Building and Set Dressing to define a mood, using modular pieces in creative ways.
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Wrote a storyline overview including examples of key moments such as player introduction, character introductions and game ending.
Recognition
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Praised for my technical knowledge in level & environment design.
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Great Art Direction












Level Showcase



Inspection System
I created an inspection system that allows the player to pick up objects and examine them by moving the mouse around. The objects move back to their original position once deselected.
Inspection system blueprint