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CV

Alexander Westwater 

GAME & LEVEL DESIGNER

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Alexander Westwater – Game & Level Designer – CV

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Alexander Westwater

Game and Level Designer

56 Shenley Avenue Ruislip HA4 6BY – 07749754739 - a.westwater@hotmail.co.uk

Linkedin - https://www.linkedin.com/in/alexander-westwater/

 

Profile

 

Game and Level Designer with successful experience in developing, publishing and marketing indie games. Extremely passionate and creative about designing immersive and engaging worlds. Seeking a company that shares his goals of delivering fun, unforgettable gameplay experiences as part of a creative and social team.

 

Skills

Game Design

  • Level design & blockout

  • Narrative & Puzzle Design

  • Playtest & iteration

  • Dialogue writing

  • Visually focused design documentation

Source Control & Communication

  • Jira, GTM hub

  • Git hub

  • Slack

  • Discord

  • Skype

Game Development Engines

  • Unreal Engine 4

  • Unity

  • Buildbox

Software

  • Adobe Photoshop & After Effects

  • Microsoft Office & Google Docs

  • Premiere & Vegas Pro

  • Blender

Experience

Golf Clash - 2021 - 2021                                                                                                                                                     Course Designer

  • Creation of level design content from concepting to polishing.

  • Specialized in terrain creation (procedural & hand sculpted workflow).

  • Extensive research and testing to fully understand what goes in a Golf Clash course and what makes it fun to play.

  • Set dressing, composition & time of day/lighting setup.

  • Developed new knowledge and innovative, faster work-flow methods for the creation of courses.

A Letter to Alfred - 2020 - 2021                                                                                                                                             Level Designer

  • Developed all aspects of the game’s design, from writing to gameplay and level design.

  • World Building and Set Dressing to define a mood, using modular pieces in creative ways.

  • Built a dense, seamless and photorealistic environment rewarding players who explore with story insights.

 

 

The First Friend - 2020 - 2020                                                                                                                                            Game Developer

  • Self-published on Steam and itch.io earning a profit.

  • Scripted player mechanics, animations, UI, and cut scenes using C#.

  • Created all levels while implementing ways to create emotion for the player.

  • Wrote the overarching narrative and object-focused dialogue.

  • Marketed the game by posting on social media and forums, utilizing GIFs and videos.

FDM Group - 2019 - 2020                                                                                                                                Software Testing Consultant

  • Learned the fundamentals of Manuel testing, automation, java, Selenium and cucumber.

  • ISTQB Certified Tester Foundation level (iSQL).

Hatchster - 2019 - 2019                                                                                                                                                 Game Design Intern

  • Designed the game “Sushi Strike” which received over 500 plays in one week.

  • Generating comprehensive design documents illustrating game design decisions.

  • Playtested builds to locate bugs, deliver feedback and suggest improvements.

  • Utilized Jira & GTM Hub to track and manage weekly goals.

Cuby Bird - (2019 - 2019)                                                                                                                                                    Game Developer

  • Contributed to all design, art and functionality.

  • Self-Published on the Play Store.

  • Implemented monetization.     

 

Burning Sky (2017 – 2018)                                                                                                                                                   Game Designer

  • Designed level blockouts, objectives, weapons behavior, enemy behavior and control scheme.

  • Documented the journey from start to release while playtesting each build whilst proposing improvements.

Education

Staffordshire University

  • Bachelor of Science (B.Sc) in Computer Game Design (Graduated 2018)

Copyright © 2020 by Alexander Westwater | All images, logos and names are used with permission

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