Alexander Westwater
Game & Level Designer
CV
Alexander Westwater
GAME & LEVEL DESIGNER
Alexander Westwater – Game & Level Designer – CV

Alexander Westwater
Game and Level Designer
56 Shenley Avenue Ruislip HA4 6BY – 07749754739 - a.westwater@hotmail.co.uk
Linkedin - https://www.linkedin.com/in/alexander-westwater/
Profile
Game and Level Designer with successful experience in developing, publishing and marketing indie games. Extremely passionate and creative about designing immersive and engaging worlds. Seeking a company that shares his goals of delivering fun, unforgettable gameplay experiences as part of a creative and social team.
Skills
Game Design
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Level design & blockout
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Narrative & Puzzle Design
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Playtest & iteration
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Dialogue writing
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Visually focused design documentation
Source Control & Communication
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Jira, GTM hub
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Git hub
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Slack
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Discord
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Skype
Game Development Engines
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Unreal Engine 4
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Unity
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Buildbox
Software
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Adobe Photoshop & After Effects
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Microsoft Office & Google Docs
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Premiere & Vegas Pro
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Blender
Experience
Golf Clash - 2021 - 2021 Course Designer
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Creation of level design content from concepting to polishing.
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Specialized in terrain creation (procedural & hand sculpted workflow).
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Extensive research and testing to fully understand what goes in a Golf Clash course and what makes it fun to play.
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Set dressing, composition & time of day/lighting setup.
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Developed new knowledge and innovative, faster work-flow methods for the creation of courses.
A Letter to Alfred - 2020 - 2021 Level Designer
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Developed all aspects of the game’s design, from writing to gameplay and level design.
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World Building and Set Dressing to define a mood, using modular pieces in creative ways.
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Built a dense, seamless and photorealistic environment rewarding players who explore with story insights.
The First Friend - 2020 - 2020 Game Developer
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Self-published on Steam and itch.io earning a profit.
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Scripted player mechanics, animations, UI, and cut scenes using C#.
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Created all levels while implementing ways to create emotion for the player.
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Wrote the overarching narrative and object-focused dialogue.
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Marketed the game by posting on social media and forums, utilizing GIFs and videos.
FDM Group - 2019 - 2020 Software Testing Consultant
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Learned the fundamentals of Manuel testing, automation, java, Selenium and cucumber.
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ISTQB Certified Tester Foundation level (iSQL).
Hatchster - 2019 - 2019 Game Design Intern
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Designed the game “Sushi Strike” which received over 500 plays in one week.
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Generating comprehensive design documents illustrating game design decisions.
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Playtested builds to locate bugs, deliver feedback and suggest improvements.
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Utilized Jira & GTM Hub to track and manage weekly goals.
Cuby Bird - (2019 - 2019) Game Developer
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Contributed to all design, art and functionality.
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Self-Published on the Play Store.
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Implemented monetization.
Burning Sky (2017 – 2018) Game Designer
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Designed level blockouts, objectives, weapons behavior, enemy behavior and control scheme.
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Documented the journey from start to release while playtesting each build whilst proposing improvements.
Education
Staffordshire University
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Bachelor of Science (B.Sc) in Computer Game Design (Graduated 2018)