Alexander Westwater
Game & Level Designer
Golf Clash
I created 3 levels with different theme's for the game "Golf Clash" developed by Playdemic so I can receive a position as a level designer within the company. When designing the levels itself, I always went for a unique catch. And with that catch and setting in mind, decorating the levels with assets and turning it into a real environment went smooth as butter! I wanted each theme to be unique from the current theme's available in the game, utilizing both Unity and Unreal to see which was more beneficial and comfortable for me to maximize the levels potential. I also researched a lot of potential locations and doing a lot of sketching, planning and testing to see if the location and design of the course fit the rest of the games style.
Hole 1 - Par 4 (4)
Hole 3 - Par 5 (5B)
Hole 7 - Par 3 (3)
The main goal of this was to understand what goes into creating a course for Golf Clash, I started with a theme then sketched out the layout of the courses then crafted it in a game engine using various textures and assets to build up the course and tweak anything I fell will benefit the fun factor and challenge for players. It may sound easy enough but it's really challenging balancing out the fun and the challenge for the player. I've really enjoyed this project and understood how much time and effort goes into all these courses and I hope this proves my dedication for the position of course designer for Playdemic.