Alexander Westwater
Game & Level Designer
Primordial Grounds


Primordial Grounds is a prehistoric themed course that takes place in a jungle filled with various dinosaurs and vegetation. This concept came from my local golf course that I go to which is dinosaur themed and I really enjoyed it so I wanted to take that fun experience and convert into a golf clash course. I made this a par 5 course because I wanted to experiment with harder difficulties which would help me get a better understanding of how complex courses can be designed to make things challenging but also fun for the player to tackle.

Primordial Grounds
Hole 3 - Par 5 (5B)
Yellow Path
This is a much trickier drive but if you succeed, you'll have a much easier second shot to the green. You need to avoid the rough and the bunker.
White Path
This is a much safer way to play. Max topspin and a wide fairway should leave you with a third shot to the green.
Red Path
This is a tricky initial drive but succeeding will give you a much easier second shot to the fairway and then an straight shot to the green. You need to avoid the rough and the bunkers.
Screenshots
Process
Started with a flat terrain and painted in the layers of grass on the map that I sketched out before hand.

Added a 2nd and 3rd roughness layer and a few more bunkers to make this level more trickier.


One thing that was bothering me about this course was the small fairway just below the large one, I didn't feel like it had much purpose so I extended the fair further down while removing some of the fairway from the top to balance out the change.
Before











